Wednesday 24 August 2011

Peer Review


Assignment 2 - Sample Video

robot dancing
http://youtu.be/hcIlTKoDPGI
Superflat video
http://www.youtube.com/watch?v=oL8vBxrkrLY

Assignment 2 - 150 Words

Virtual Reality

“Seeing is believing” - reality is often determined by our visual perception, in which we rely on our eyes to tell the “truth”.  Nowadays, ultra-real scenery can be easily generated with advanced computer programs, and everything can be virtual or real. Even in “reality”, a sense of virtuality can arise by manipulating the visual perception, or vice versa. Takashi Murakami’s concept of superflat, depth and reality is “created” by compressing layers of meanings and graphics into a flat “surface”, reversing the meaning of reality and virtuality. Reality, therefore, are relative and complementary to virtuality.


Fantasy, on the other hand, is by definition not “real”. However, it opens up infinite space for imagination which enables us to create “reality”, which a subtle flavour of virtuality is camouflaged into the real environment. Reality, hence, is often the resultant of the machinic process of optimising the existing (reality) and the imagined (virtuality) - a hypertextual picturesque. It is the systemic delay between “virtuality” and “reality” which allows our imagination to sprout and extend beyond the realm of reality, creating something truly “fantastic”.

Assignment 2 - 15 Inspirations

mosaic
http://www.allposters.com.au/-sp/Bob-Marley-Mosaic-posters_i1386709_.htm
street art
http://dailydesignidea.files.wordpress.com/2010/04/pixelatedwater_streetart.jpg
mixed reality
http://www.youtube.com/watch?v=kzGljuievpM
domino effect
http://www.youtube.com/watch?v=qybUFnY7Y8w
systemic delay
http://www.youtube.com/watch?v=oqyQVxVuRnM
2D-3D space
http://cubeme.com/blog/wp-content/uploads/2011/08/Monika_Grzymala_Installations_CM1.jpg
superflat
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxM__HpYpeqelSgISCL1Ksd-6Al0UOC_-k515OhKf83sfKn-TR6ZOEbOWVz8Lmqxih1cYY5-Eq3FHxg8G-bhfhig_KgsvjoWd98Ola5kwPd6qtaYOfVByVMVN6r2i4M1zpItuhi1wF6-A/
compressed depth
http://images.travelpod.com/tripwow/photos/ta-00c7-7858-bd5a/this-is-a-old-japanese-painting-japan-japan+1152_12946918313-tpfil02aw-14686.jpg
superflat (video)
http://www.youtube.com/watch?v=oL8vBxrkrLY
2D/3D ambiguity
http://www.frockandrollonline.com/uploads/36626/ufiles/3d-street-art-the-3d-stre-003_large.jpg

photography-based animation
http://www.youtube.com/watch?v=uuGaqLT-gO4
twisted reality
http://fc04.deviantart.net/fs51/i/2009/295/b/1/Twisted_Reality_by_Blazko.jpg
twisted perception
http://www.meridian.net.au/Art/Artists/MCEscher/Gallery/Images/escher-relativity-woodcut-medium.jpg
2D and 3D relationship
http://www.alfredo-haeberli.com/images/products/pattern/pattern01.jpg
juxtaposition
http://kwmustlouis.files.wordpress.com/2010/09/old-and-new-2.gif
http://fc08.deviantart.net/fs11/i/2006/247/4/4/CMYK_Building_by_DigiDay.jpg

Assignment 2 - 100 words Reviews

Review on Systemic Delay


A contemporary architectural solution is an articulation of an abstract idea to its concrete form through exploiting its generative potentials, balancing opposing forces fields and advancing design with conceptual diagrams. The complexity of architecture and actaulisation of the idea, however, depends largely on the “systemic delay” between conception and realisation, which allows infinite creativity in which ideas are articulated. With the aid of high-end computer programs, the processes are often non-linear and forms are often not pre-determined but “found” through compromising numerous simple interrelated systems that deals with aspects of design in vastly different ways. This process of optimisation, is what exploits the generative potential of systemic delay and breaks the conventional mold of architectural making.



Review on Hypertextual Picturesque


Architectural ideas are often a recycled product of the past which “reinvents” an old idea with a contemporary twist. While the scenic representation of English picturesque may seems inadequate and nostalgic to contemporary society, by looking at it at a different perspective, new idea may be born which changes the gameplay in an inconceivable way in similar way that gave rise to the white boxes in Modernism. 


With an evolving society driven by economy and efficiency, fully utilising the existing "landscape" is as essential as the intervention itself. Contemporary architectural intervention should aim to achieve a mosaic “hypertextual picturesque” quality - an image composed of different interwoven systems operating on various scales and aspects, reacting and interacting with each other to achieve an optimised output - in order to encounter the fast-pace change of the contemporary society.

Thursday 11 August 2011

Assignment 1 - Image references



http://www.freewebs.com/crystallinesnow2/Random-Color-Wallpaper.gif












Assignment 1 - 7 movies

Eradicate

Evanescence

Evolution

Fantasy

Impact

Mechanics


Rhythm

Assignment 1 - FINAL Seven Words + Sketches

Eradicate
Evanescence
Evolution
Fantasy
Impact
Mechanics
Rhythm


Eradicate

Evanescence

Evolution

Fantasy

Impact

Mechanics

Rhythm

Assignment 1 - Synopsis of "The Machines in Architectual Thinking"

Architecture has always been a complex outcome of the propagation between the pragmatic and the abstract. Galileo’s concept of mechanical efficiency revolutionized the way architecture were made and used, even since that machines have become an integral part of architectural design. However, with parametric design triumphing the age of 21st century where forms are “found” by complex algorithms, has machines overwhelmed the architects? Is divinatory architecture eradicated from the scene?

The freedom, harmony and purity of nature has remained seductive to architects of the time, evident in the trend of biomimicry in the pursuit of nature-inspired designs.
With architecture evolving and changing, the role of contemporary architects have in fact “evolved” into “machines” in architectural thinking, which constantly innovate and adjust themselves to optimize the abstract idea and mechanical efficiency through the choice of materiality, structural adequacy and conceptual competence. The true beauty of architecture, is neither the maximised efficiency and cleanness praised by the Functionalists, nor the blind analogous natural forms, but an optimised balance of the two conflicting but complementary pair.




Wednesday 3 August 2011

The Seven Words

Machine

Nature

Harmony

Divine

Efficiency

Fantasy

Perfect

Single Word

background image from: 

Review on "The Machines in Architectural Thinking" by Liane Lefaivre and Alexander Tzonis


Architecture has always been a complex outcome of the propagation between the concrete and the abstract. In the archaic age architecture was divinatory, governed by “divine” geometries and forms analogous to a “perfect” prototype, which its success lied within the application of the “correct” analogy and not through formal intellectual analyses. Galileo’s concept of mechanical efficiency revolutionized the way machines were made. Machines were no longer built to “overwhelm the spectator” but a device to maximise efficiency. Mechanical aesthetic peaked its glory in the age of Functionalism, where design are stripped of ornaments and aesthetic is derived from the mechanical cleanness and execution. 


Today, Functionalism is history and with biomimcry as the upcoming trend, the freedom, harmony and purity of nature remains seductive to architects of the time. With architecture evolving and changing, contemporary architects should act as “machines” in architectural thinking, which constantly innovate and adjust themselves to optimize the abstract idea and mechanical efficiency through the choice of materiality, structural adequacy and conceptual competence. The true beauty of architecture, is neither the maximised efficiency and cleanness praised by the Functionalists, nor the blind analogous natural forms, but an optimised balance of the two conflicting but complementary pair.

Week 1 Task - Test Animations

Hi everyone,

Sorry for the delay in uploading my animations. Last 2 weeks has been a painful time for me as I am totally new to 3D Max and there is just way too many buttons in 3D Max... Still trying to familiarise myself with the interface!

Anyway, here are my 5 images:









 and 2 animations: